JAN
11
2021
Walkthrough

Best vehicle for grinding 2021

Written By:BanditBilly Game:Grand Theft Auto V
This seem to have been a topic for some time now and with the recent release of the Cayo Perico update which included the Sparrow. The discussion seems to have had a new breathe of fresh air thrust into it. So I've put all of the main contenders, the Sparrow, the Buzzard, the Opressor MKII and the Deluxo through a series of test's to see which one comes out on top. We'll be scoring each vehicle a position in the various tests and the one with the lowest overall score will be deemed my winner.

Navigation

The Run Down
Price
Armor Resistance (scraped because it was a tie)
Pros and Cons
Grind it out
Results
What did reddit think?

The Run Down

Buzzard

Buzzard through the docksUp first is the Buzzard which in all honesty is probably my go to helicopter in the game, It's not however the vehicle I currently use for grinding. It's a small helicopter whose cockpit and canopy doesn't offer much in the way of protection for any of it's occupants. It does however offer 4 seats, 1 pilot, 1 co-pilot and 2 passengers. The co pilot can take control of the missiles while the two passengers can fire there own personal weapons from the side of the craft. A big downside with the buzzard however is the tail rotor is very susceptible to damage and one bullet from an explosive round, can knock it out of the sky.

Deluxo

Flying DeluxoIt doesn't really count for much when grinding, but the Deluxo is probably one of the coolest vehicles in the game, not just this competition. Who doesn't want the car that hovers, flies and is based on a DeLorean. It's not the quickest car in the game and it's not the slowest, but primarily it is just that, a car. Which gives it the ability to do some thing better then all the others in this competition, and that's to hold the road. It's a fully enclosed shell, so for protection for the driver it's got that won. Only being a two seater though means it can only carry one additional passenger. The Deluxo can also be upgraded to house it's own machine guns and missiles, at an extreme cost if you've just started the game (see price for more information). Once upgraded you'll get some of the best missiles in the game, the like of which can be found on the Ruiner 2000 and the Vigilante. However it does only hold 30 so you will need to enter and exit your garage, or dismiss and request your personal vehicle to reload.It's also got a lot customisation options, not really important with grinding but worth noting.The hover and flight mode make it an excellent vehicle for grinding, however each mode has it's own top speed the quickest being driving and the slowest being flying, so use that as a basis for what mode to make use of. Another important note, if you exit the car while it's hovering stationary it will exit hover mode, if you exit it while moving and hovering it will slowly come to a stop and stay in hover mode.

Oppressor mkII

Opressor MKIII was very skeptical about purchasing one of these after they were released in the After Hours update. At the time my go to vehicle for grinding was the Buzzard, I then met a random stranger Online that offered to help me to do some grinding. I know a nice person, on GTA Online, on PC, what are the chances?Anyway they were using the mkII while I was in the Buzzard and the speed difference between the two was incredible. I don't mean straight up speed but time you taken off, flown to the destination, picked up the goods with the vehicle and then returned, the Oppressor was always quicker. I made the leap brought one, it drove my times down quite significantly however I can't give you a figure on that.
Which brings me nicely to the biggest downside of the oppressor, and it's got nothing to do with vehicle it self it's how it's perceived. If I'm in an open lobby and I see an oppressor there's a good chance it's not friendly. They are for all intensive purposes a great attack vehicle, which also makes them the vehicle of choice for griefers.I tend to do most of my grinding in empty public lobbies, however when I do go into public ones there is a high chance I will get shot out of the sky by some random person. They see an oppressor approaching or flying around the map and they panic. On top of the chance of getting shot at for nothing you've also got the fact that it's essentially a bike, It gives the driver no protection what so ever. Being a single seater you can't ride along with friends or people online . It also has a limited amount of rockets that must be reloaded in the Terrorbyte something that can be a curse, but isn't really a problem if you're using the terrorbyte as your base of operations.

Sparrow

SparrowThe Sparrow is the latest vehicle to be added in the game out of the four, it was included in the recent Cayo Perico update. Much like the Buzzard it's a small 2 seater helicopter. As standard it comes with no weaponry but can upgraded to include them. It's a very agile aircraft that I find is sometimes difficult to fly, however that's my personal preference.The cockpit and canopy is very open and offers very little in the way of protection against a direct strike to the pilot. Landing also seem quite difficult as it always seems to touch down with a bit of a bang, regardless of how lightly you attempt it. One of the Sparrow's biggest advantages is that it can be instantly called to anywhere on the map and it doesn't incur a Mors Mutual charge if it gets destroyed.Overall it's very capable vehicle and deserves an honorable mention in Vehicles to grind with.

Price

Buzzard

The cost of the Buzzard can get a little confusing, for the straight up purchase you are looking at $1,750,000 that's very reasonable considering there are no other costs on top. However that's not your only option, If you're a CEO you can order the Buzzard from your assistant for $25,000, which means you could do this option up to 70 times before reaching the cost of the Buzzard. It sort of makes it ideal for those very low on funds, but it means you'll will have spent more on the buzzard when you actually purchase it.
It's also worth noting that if you're not a CEO/VIP or have not brought a Hangar you can only request the Buzzard through Pegasus which will cost you $200 and it's likely not to be placed anywhere near you unless you are in one of the Pegasus delivery locations. However as we're talking about grinding theres quite a high chance that you will be a CEO or VIP, but it's worth knowing.Once your Buzzard is destroyed, which is sort of inevitable depending on how you use it, there is a Mors Mutual cost of $21875 to recover it. If you called it through Pegasus however no insurance cost is made.
Cost:$1,750,000
Mors Mutual Cost:$21875.

Deluxo

The Deluxo is the most expensive vehicle to purchase at $4,721,500 or $3,550,000 for trade price. Now I said the Buzzard price was complicated, I take it back so bare with me. You can only unlock the trade price after doing the Signal Intercepts setup mission, to do those it requires a facility the cheapest of which is $1,250,000. In order to equip the missiles on the Deluxo you'll need to purchase either a bunker at $1,165,000, a MOC at $1,225,000 and a Weapon and Vehicle Workshop for the MOC at $955,000 or a Facility at $1,250,000, an Avenger at $3,450,000 and a Vehicle Workshop for the Avenger at $755,000 but remember with the Avenger you can get the trade price.The missiles then cost an additional ($198,000).
MOCAvenger (Trade price)
Cost to (including missiles):$4,919,500$3,748,000
Cost to purchase:$3,345,000$5,455,000
Total Cost:$8,264,500$9,203,000

Sparrow

Once you own the Kostaka you will be able to purchase the Sparrow as an upgrade. This unfortunately makes the Sparrow very expensive, The Kostaka costs $2,200,000 plus $1,815,000 for the Sparrow and a further $240,000 if you want the Mounted Homing Missiles. This puts the overall cost at $4,255,000 which shouldn't be overlooked.However if you already own the Kostaka then the price for the Sparrow with homing missles is $2,055,000 which is quite reasonable given GTA Online's pricing.
Cost (including Missiles):$2,055,000
Cost to purchase:$2,200,000
Total cost:$4,255,000

Oppressor mkII

The Oppressor is one of the more expensive vehicles at $3,890,250 or $2,925,000 for trade price. To unlock the trade price you'll need a Terrorbyte at $1,375,000. The missiles will also cost you an extra $495,000 for the Specialized Workshop and $180,000 for the Missile launchers. Unfortunately to buy the Terrorbyte you also need a nightclub that will cost $1,080,000. Putting the lowest cost of the oppressor at $4,975,000 that's at trade price including the nightclub, Terrorbyte, specialized workshop and missile launchers. That doesn't include the cost of engine and handling upgrades that I've got equipped on mine.
Cost (trade price with missiles):$3,105,000
Cost to purchase:$2,950,000
Total cost:$6,055,000
Mors Mutual Cost:$38,812

The Scores

Originally I'd put two categories in here base price and base price + Cost to purchase. The two scoreboards however matched up identically so I've just compared base price. For those that are interested in how the prices compared when you included the cost to purchase, I've also included that table.

Actual Scores

VehicleCostPoints
Buzard$1,750,000waypoint
Sparrow$2,055,000waypointwaypoint
Opressor mkII$2,950,000waypointwaypointwaypoint
Deluxo$3,748,000waypointwaypointwaypointwaypoint

Totals with cost of purchase

VehicleCost
Buzard$1,750,000
Sparrow$4,255,000
Opressor mkII$6,055,000
Deluxo$8,264,500

Armor Resistance

I had planned on doing a test to see how many homing missiles it takes to destroy each vehicle, however it was a dead heat with each taking one before blowing up. So this section is now pointless

Pros and Cons

Buzzard

ProsCons
Cheapest of the three vehiclesVery little protection for the occupants
Can hold 4 occupantsTail rotor makes it susceptible to one hit kills
When in CEO can be spawned next to youTail rotor can be lethal when walking around.
Missiles don't need to be reloadedMissile tracking system is terrible
When using CEO, you don't have to return the vehicle in order to call it again

Deluxo

ProsCons
Doesn't lose speed as it gains altitudeVery expensive to purchase and to get to the point of purchase
Offers the most protection for occupantsCan only carry 30 missles
Easy to park in most placeDestruction by yourself or NPC occurs Mors Mutual cost
Can be called from your usual mechanicHas a cool down for spawning
Best missiles in the game
Can hold 2 occupants

Opressor mkII

ProsCons
Can park and get every where on the mapOnly has 20 missiles then needs to be reloaded
Can be fitted with countermeasuresCollecting packages from the sea can be troublesome
Can be called from your usual mechanicNo protection for the driver
Doesn't lose speed as it gains altitudeIncurs a Mors Mutual cost when destroyed
You hardly ever have to leave the vehicle to make pickups
Can reload and repair from terrorbyte
While it was said earlier it can only carry one person, most grinders do it solo. So I couldn't really include it as a con.

Sparrow

ProsCons
Can hold 2 occupantsVery little protection for the pilot
Can be spawned next to youVery lightly armored small arms attacks can be devastating
No Mors Mutual cost if destroyedBlades can make it difficult to park in tight space
Missiles do not have to be reloadedMissile tracking system is terrible
Can repair from KosatkaNot the easiest helicopter to land

The Scores

I've marked this by adding 2 points for every pro and deducting 1 point for every con.
VehicleScorePoints
Opressor mkII8waypoint
Deluxo8waypoint
Buzzard6waypointwaypointwaypoint
Sparrow5waypointwaypointwaypointwaypoint
Opressor MKII

Let's grind it out

No true test wouldn't be complete without a race, well this isn't an ordinary race. The finish line, is a full small warehouse, and all the mandatory prep for the Cayo Perico heist. Before we get into it there were a few rules I had to follow
  • I was only allowed to use the vehicle assigned
  • The start line was when the computer in the office had logged in
  • The finish line was when I could move my character on returning to the Kosatka.
  • Time scoping Cayo Perico didn't count towards overall time and was paused the second both feet landed on the wing of the vulcum, and resumed when I gained control on return.
  • Every vehicle was to do the same 5 missions from the Kosatka, moored just off the docks. Those missions were Scope Cayo Perico, Secure the Velum, Plasma Cutter, Fingerprint Cloner, Cutting Torch and finally Unmarked Weapons
  • Each vehicle did 6 delivery runs for the small warehouse in Rancho, 5 with 3 crates and 1 single collection.
  • The office computer would be used to start the session, all following crates were to be triggered from the Terrorbyte and obviously all Cayo Perico missions activated from the Kosatka
  • I was allowed to send vehicles back for repair and rearm, however if the cool down hadn't expired by time I needed to call it again, I could walk or wait. I could not use another vehicle.
  • I couldn't purposely fail a mission, or find a new session to avoid doing one.

Oppressor mkII

I'll be honest the Oppressor mkII was the bookies favourite for this test. I thought that it would absolutely blitz it without any real competition, so I took it out first. It all went pretty smoothly, apart from the first time I entered the Kosatka and saw the warning that my personal vehicle had been destroyed. Not really a great start, I had to swim to shore which wasn't that far and then wait for the cool down timer to count down to zero. I suspected I'd have some more trouble when I saw the out to sea mission, the Oppressor hovers slightly to high to get packages out of the sea. You have to tip the nose to collect them, over do it while moving and you're swimming back with a Mors Mutual bill to top it off. However there were no deaths and only once did the Oppressor get detroyed.If you plan on using the Oppressor for the Cayo Perico setup. Park it on the nose of the Kosatka just behind the forward hatch, and make sure it's firmly down before walking away.

Missions

  • Crate run 1 - Zirconium Journey in secure police compound - Rockford Hills - 1 Collection
  • Scope Cayo Perico - Go to Grapeseed
  • Crate run 2 - Take out the Valkyrie - Rockford Hills - 3 Collections
  • Velum - Go to Sandy Shores Airfield
  • Crate run 3 - Throw a flare inside the drop zone - Banham Canyon - 3 Collections
  • Plasma Cutter - Safe house in Starwberry - Collect in Del Perro
  • Crate run 4 - Ambush (Brute Camper) - Rockford Hulls - 1 Collection
  • Fingerprint Cloner - Warehouse in Davis, Archive in East Vinewood
  • Crate Run 5 - Out to sea off the coast of Del Perro Beach - 3 Collections
  • Cutting Torch - Little Seoul
  • Crate Run 6 - Brute Boxville held in mansion under guard in Morningwood - 1 Collection
  • Unmarked Weapons - Penris Building

Buzzard

While I suspected the mkII would win, I hoped that it would be the Buzzard. This bird has served me well for a while, it's my favourite thing to fly in the game. I find it so agile and stable, and yes while the missile's aren't great if you learn some of the secrets of the Buzzard you can make them work a bit better. Missile firing sequence always alternates between left and right. If your last missile fired came from the left pod, the next it coming from the right Although my excitement was there it seems my best game wasn't I lost two Buzzards one during the Plasma Cutter mission, I landed hard on a telegraph pole (Not my finest moment), I then died waiting for it to cool down. The second I lost on the roof of Vespucci 707 which was unfortunate given that it spawned me back on the road. I died a couple of time holding off the endless waves of helicopters before the cooldown expired and I took flight again to retrieve the missing weapons from the roof.

Missions

  • Crate run 1 - Brute Boxville playing field in Rockford Hills - 1 Collection
  • Scope Cayo Perico - Paleto Cove
  • Crate run 2 - Law enforcement seized the goods - Rockford Hills - 1 Collection
  • Velum - Mckenzie Field
  • Crate run 3 - Take out the helicopters - Cypress Flats - 3 Collections
  • Plasma Cutter - Safe house in Strawberry - Collect in Rockford Hills
  • Crate run 4 - Search the area in Vinewood Hills - 3 Collections
  • Fingerprint Cloner - Warehouse in Davis, Archive in East Vinewood
  • Crate Run 5 - Banham Canyon find the vehicle (BF Surfer) - 1 Collection
  • Cutting Torch - Rockford Hills
  • Crate Run 6 - Brute Camper in secure Police compound on Vespucci Beach - 1 Collection
  • Unmarked Weapons - 707 Vespucci

Sparrow

Again in the interest in fairness, I really hate the sparrow. I hate how it flies, how it sways and drastically adjusts it heading with small adjustments. It feel like it's lined with paper for armor and that a light breeze could knock it out of the sky. However I'd included it in this article as it seems to be a contender. More honesty this didn't feel like a great run for me at least once I forgot to recall it, so I had to wait for the cool down. I lost one sparrow on the weapon collection, where I died in the cockpit.When you return to the kosatka, the sparrow is repaired and rearmed. You can also take advantage of this by dismissing it and then calling it again I also made a bit of a mess with the cutting torch, I spent a lot of time looking for it.

Missions

  • Crate run 1 - Assaniate the target's in Downtown Vinewood (Bravado Paradise) - 1 Collection
  • Scope Cayo Perico - Paleto Cove
  • Crate run 2 - Brute Boxville held in mansion under guard in Morningwood - 1 Collection
  • Velum - Sandy Shores Airfield
  • Crate run 3 - Declasse Burrito sting vehicle in Vescpucci - 1 Collection
  • Plasma Cutter - Safe house in Strawberry - Collect in Vespucci Beach
  • Crate run 4 - Seller got spooked Zirconium Journey on Palomino Freeway services - 1 Collection
  • Fingerprint Cloner - Warehouse in Davis, Archive in East Vinewood
  • Crate Run 5 - Banham Canyon find the vehicle (Vapid Speedo) - 1 Collection
  • Cutting Torch - Pillbox Hill
  • Crate Run 6 - Zirconium Journey used in a gang trade on Los Santos International
  • Unmarked Weapons - Penris Building

Deluxo

This is the first time I've ever really used the Deluxo. I've owned it for a while but never really bothered doing anything with it, so it was refreshing and I've got to say probably the most fun I've had grinding in a while. It's not that quick at all especially when flying so I did a lot of trading between direct road and flight. It's quite tough especially compared to the other vehicles, I didn't die or have to call in a replacement. I very, very nearly lost it in the sea on the Kosatka.

Missions

  • Crate run 1 - Assaniate the target's in Downtown Vinewood (Bravado Paradise) - 1 Collection
  • Scope Cayo Perico - Paleto Cove
  • Crate run 2 - Brute Boxville held in mansion under guard in Morningwood - 1 Collection
  • Velum - Sandy Shores Airfield
  • Crate run 3 - Declasse Burrito sting vehicle in Vescpucci - 1 Collection
  • Plasma Cutter - Safe house in Strawberry - Collect in Vespucci Beach
  • Crate run 4 - Seller got spooked Zirconium Journey on Palomino Freeway services - 1 Collection
  • Fingerprint Cloner - Warehouse in Davis, Archive in East Vinewood
  • Crate Run 5 - Banham Canyon find the vehicle (Vapid Speedo) - 1 Collection
  • Cutting Torch - Pillbox Hill
  • Crate Run 6 - Zirconium Journey used in a gang trade on Los Santos International
  • Unmarked Weapons - Penris Building
Sparrow and Kosatka

Race Times

VehicleScorePoints
Sparrow01:14:30waypoint
Oppressor mkII01:21:34waypointwaypoint
Buzzard01:24:58waypointwaypointwaypoint
Deluxo01:40:06waypointwaypointwaypointwaypoint
Just a few things to consider with these results. I never used the Kosatka to fast travel any where, and my runs may not have been the most efficient use of each vehicle. Also the Sparrow had the easiest of the three runs, however it also had the worst run by me. I don't claim to be a really good pilot and I particularly don't get on with the Sparrow. Given those two details the Sparrow definitely earned the number one spot in this race. The Buzzard also deserves a special mention, you already know I'm a big fan of it but the fact that it got that time when you consider it got destroyed twice is pretty impressive.

The Result

I think we all really knew who the winner was going to be, even though it pains me to say. I don't say that with any hate it's just the Oppressor is openly known to be over powered and it would have been nice to get a draw from the new contender, however that being said if you are grinding Cayo Perico use the Sparrow. The power to repair from the Kosatka without losing time is invaluable and would make all the difference with time. If you're keeping it old school and grinding the CEO Crates use the Oppressor.Neither of which is probably that useful for import/export although I haven't spent that much time using that particular method for money.
PositionVehiclePoints
1stOppressor mkIIwaypointwaypointwaypointwaypointwaypointwaypoint
2ndSparrowwaypointwaypointwaypointwaypointwaypointwaypointwaypoint
2ndBuzzardwaypointwaypointwaypointwaypointwaypointwaypointwaypoint
4thDeluxowaypointwaypointwaypointwaypointwaypointwaypointwaypointwaypointwaypoint

What did Reddit think?

Not long ago, I put the same question to an online community r/GTAOnline the results didn't really surprise me.

Other ideas included

u/J9DoughertyDon't flame me guys, but you're all overlooking the CEO Sanchez. Nimble, resilient, quick to arrive, doesn't attract griefers. It's quick and reliable and its my go-to for anything requiring multiple trips.

u/Williams134 hunter/savage/hydra/oppresor/toreador are the ones i use

u/run-from-canned-milk Akula since the stealth makes you able to do stuff with out being blown up every 2 seconds

u/Ahytmoite The molotok is very fast at decelerating and is one of the fastest vehicles in the game.

u/KamiKrazyCanadian I’ve been grinding this week with the fH-1 Hunter (hangar sell & sourcing + VIP work + sourcing & sell vehicle cargo) and I’ve been very pleased. It’s like the oppressor, but it doesn’t run out of missiles. It is also very fast and easy to land in places.