MAR
24
2021
Walkthrough

Arkham Horror - Mothers Embrace: An Invitation

Written By:BanditBilly Game:Arkham Horror - Mothers Embrace
Chapter 1: An Invitation|Chapter 2: Find meaning in the stars

Achievements

Party Crasher

Party Crasher

Completed "An Invitation"
Kitchen of madness

Kitchen of madness

Find the recipe in every scenario.
This achievement is spread over multiple chapters
An Invitation

An Invitation

Story Updated!You arrived at my modest manor home in Arkham, invited personally by me, Professor Wilhelmina Tillinghast.

Enter the mansion

Ring the bell

As you approach the main entrance you character will ring the bell, waiting for an answer before commenting on the time that it's taking for the professor to answer the door. The investigator will notice a light coming from the second floor window.

There's no answer at the door, but one of the second floor's lights is turned on.Whenever a you complete an objective, additional information is added or story the story is updated, you will hear the sounds of a pen on paper

Story Updated!
When I failed to answer the door, you understood at once something was amiss. After all, I'm hardly one of those absent-minded biddies whose minds wander off at the slightest distraction. Quite reasonably you search for another way inside the house to ensure I was well.
Additional Information
There's no answer at the door, but one of the second floor's lights is turned on.

Find another way in

To the left of the steps leading to the entrance there is a stack of boxes, inspecting them you'll find another way into the house. If only you could find something to smash the window.

Find something to break the window with

Follow the house to the left slightly where a bunch of gardening tools lie, amongst them you may find what you need.Complex Interaction It's a simple choice between a few options to choose the best to perform an action, in this scenario Quick Look and Look Through. Choosing the wrong option will advance time on the Mythos clock and then given you another chance to choose the correct option.

For this complex interaction the Mythos clock is disabled and you cannot make a wrong decision.
Complex InteractionWheelbarrowA wheelbarrow stands abandoned on the lawn. Perhaps you'll find something inside to help you break the window.
Quick Look or Look Through.
You can choose either option for this complex interaction, usually an incorrect choice will advance the mythos clcok, that you will learn more about later. Inside the wheelbarrow you find a heavy pair of bolt cutters, just the thing for smashing a window. Item found:Wire Cutter.
AHME Wire Cutters
Approach the stacked boxes on the floor again, when you interact with them your character will smash the window and make his way into the house.Story Updated!
My inviation was for a visit, not wanton vandalism! Certainly I understand your concern for my safety, but couldn't you have found a less destructive means of entering than to climb atop a wooden box and break in through the music room.

Find Professor Tillinghast

In the corner of the room next to the grandfather clock there's a door leading into the hallway, use it to continue your search for Professor Tillinghast. As you enter the hallway, the investigator will find a broken vase laying on the floor.

Investigate the broken vase

Go and take a closer look at the vase, triggering a second complex interaction.If your investigators have the knowledge required, they will offer advice on the best course of action. If this is not the case, they will tell you nothing. If you chose a character with the logical knowledge they will give you advice on how to continue.Complex InteractionBroken GlassShards of some fragile object, now shattered, lie on the ground. Perhaps it is a clue.
Manipulate or Put Together
TBC. (Logical Knowledge)
Once Put Together A closer inspection of the fractured object reveals it was a vase. Based on it's position, you think it fell from the small table nearby. Since the fragments are free of dust, you deduce it broke recently.
Through investigations, you may draw the attention of Great Old Ones. This is called "Mythos".
The "Mythos Clock" fills up each time an unsuitable action is chosen during a Complex Interaction at the end of a full round of combat.
When the "Mythos Clock" is full, the Great Old Ones will intervene to slow you down. Be on your guard...
With the as your investigator stands from looking at the vase, a smash and a scream can be heard from upstairs. The scream will shake your character to the core and there sanity will be testedCertain events will force a Sanity Check. Each investigator's Mental Resistance score determines their chance of success to resist it.
When Sanity reaches 0, the investigator in question suffers from a trauma, which gives them a penalty.

Your characters current sanity level is show in the blue circle below your characters portrait at the top of the screen.
AHME Sanity Check
Story Updated!
Just as you discovered a broken vase near the front door, a scream from the upper floor drew your attention. Could it have been my voice you heard?

Find a weapon

On the side board beside the broken vase a letter open can be seen, making the perfect make shift weapon, to defend your self with.

Complex InteractionA TableThe little table is full of items. Perhaps searching them will turn up one that's useful.
Examine or Look Through.
I should take a look through all of this. (Search Knowledge)
Looking inside, you spot what might be something useful. You have found a new item: Knife

Move the Knife to your inventory, the investivator will comment that the Knife may come in handy.Additional Information
There was a scream from above

Find the source of the scream

Use the stairs to investigate the source of the scream. Once you reach the landing turn left and approach the door at the end of the corridor, your character will note that The scream must have come from the other side of this door. However the door will be locked.Additional Information
The office door is locked.

Find the key

Turn away from the door and heading back down the landing, use the first door on the right which leads you into the bathroom. Directly ahead there is a small set of draws.

Complex InteractionA Cabinet The well-built cabinet is locked shut
Force Lock or Force Open.
TBC (Manual Knowledge)
Forcing the Lock with A little applied mechanics is all it takes to open the container and see what's inside. You have found a new item: BandagesBandages can be used heal 12 HP.
A plain cloth bandage, simple, sanitary and good for stopping bleeding.
Move the Bandages to your inventory and leave the bathroom, turning right on the landing and taking the next door on the right into the nursery. Search the crib for clues, as you approach foot steps can be heard outside the room interupting your search, before Agent Roland Banks walks in. He'll introduce him self and question your motive for being in the house before agreeing to help you with your investigation, unlocking a new investigator, Roland Banks.Story Updated!
While investigating the nursery, you encountered Federal Agent Roland Banks. He claimed to be investigating occult activities surrounding me, of all people! When pressed, he admitted I was not a suspect, but he insinuated I had been manipulated in some way. How patronizing! At least he had the decency to join your investigation.
AHME New investigator Roland Banks
Finish searching the nursery for the office key by looking through the crib

Complex InteractionA Crib An infant's crib, obviously not a brand new but well cared for.
Empty or Move Things Around.
TBC (Physical Knowledge)
When Moving things around you find, among other ornaments, a key tagged "Office" hangs from the mobile. What a clever place to keep a spare key. Item Found: Tillinghast's Office Key.

Your character will tell the Agent that he has found a key on the mobile, confused as to why Tillinghast would have a nursery if she has no children, the agent ask's your character. It's clear she always wished she'd had some of her own.Additional Information
You have obtained a key to the office
With Tillinghast's office key found in the crib, you can make your way back to the locked door, however I would check out Tillinghast's bedroom first, which is the last door to the right. As you enter the bedroom turn right and look amongst the books on the shelf, hidden amongst them you'll find some Cigarettes.

If you are interested in completing the Kitchen of Madness achievement turn your attention to the trunk at the end of the bed.Kitchen of MadnessTo start the progress of the Kitchen of Madness achievement


At the foot of the bed you'll find large chest.

Complex InteractionA Large ChestA strong wooden chest. It doesn't seem locked, but something else prevents it from opening.
Shake or Force Open
TBC (Physical Knowledge)
Opting to Shake, You open the chest to find it full of books. Lying atop of them is a single sheet of paper on which is written a recipe for apple fritters.

Peel, core and slice the apples across, but not too thin. Dip into frying batter. Remove one at a time with a fork and drop carefully into the fryer. Remove from fryer when they reach a pale golden brown; then drain. Dust with powdered sugar and serve with a slice of lemon. Banana fritters can be cooked the same way.
Head out of the bedroom and back down the corridor towards the office door as you approach you'll notice a glow emitting from crack below the door.You will encounter enemies as you explore. You can know which room contains enemies as a glow crawls from under the door.
Arkham Horror - Mothers Embrace Door Glow
Unlock the door and go inside, once there your team will get startled by an occultist, triggering a sanity check before starting combat.Whenever combat is initiated your characters will face a sanity check.

Stop the stranger

Combat is turn-based; every character acts one after the other without time constraints.
The order of each attacker is based on their initiative roll at the start of combat and is displayed at the top of the screen on the initiative bar.

Each character has 5 Action Points to spend on each turn.
Each action has a specific Action Point cost. Once validated, an action cannot be undone (except for movement).

There are three types of weapon: Melee, Ranged and Spell-book.
Each investigator has a different aptitude with the various weapon types. This aptitude will affect the Action Point cost of the attack.
You can see your remaining Action Points in the bottom left, the yellow orbs that circle around the currently equipped weapon. In the middle at the bottom of the screen you will see all the actions you can use.
AttackCross-hairsTarget using either fists or currently equipped weapon. The amount of AP (Action Points) an attack uses depends on your character's proficiency with that weapon type. After you chose to attack you can choose which enemy once you confirm Attack this enemy? the attack will be made and can't be undone. Enemies that are in range will have a bright red glow around their feet.
MoveTwo footprints once pressed you are free to move your character as required as your character moves he'll leave a path behind them of where they have travelled, every yellow orb along the path is an AP that the movement will use.
ReloadTwo arrows circling around a bulletReloads your currently equipped weapon and cost's 2 AP.
UseA hand.Opens a menu containing the current characters inventory items you can use any of those item at a cost of 2 AP.
TradeTwo arrows pointing at each other.Opens a menu containing the current characters inventory items you can use any of those item at a cost of 2 AP.
OverwatchEye inside a cross-hair.The investigator will prepare to attack (even when it is not their turn) the first enemy that moves within their weapon's range. Once selected you choose the direction that your character to face and then confirm.
FocusDouble arrow points at the profile of a person in a hat.Moves the character initiative up one space allowing them to move earlier next turn.
End turnAn arrow pointing towards a lineOnce you are out of action points or want to end your turn with a specific investigator, you can select the end turn action. If you end your turn with action points remaining you will lose those action points.
After all the characters have had their turn to attack, the Mythos Clock fills up... Be on your guardAfter defeating the first enemy Investigator Roland will suggest you move through to the next room, again notice the glow emitting from the bottom of the door. Before entering the room, there is a table at the end of the hallway on top of it you will find some Bandages.Story Updated!On the way into my office, you surprised another intruder coming out. Again, the man wore strange garb and attacked you. Turning the tables on him, you decided to find what he was searching for in the office.Move through to the next room, after preparing for another battle. Heal if required and reload any weapons that require it. Inside you will be confront by a Professor Tillinghast's murder scene, her body lying lifeless on the floor as two members of a cult prepare for combat, one will be wielding a knife while the other is unarmed.

Remember combat triggers a sanity check.

Professor Tillinghast's murder scene

Find out what happened

Search for clues

With both of the occultist's dead, you team will summarise that this wasn't just a burglary. While Agent Banks suspects it is linked to his investigation.Story Updated!
No one was more shocked than I to discover my dead body, although I suppose I didn't discover it myself. I was present, of course, so through my friends' eyes I saw the knife-wielding man in his ritual costume. Other intruders had obviously just escaped through the open window. Loyal friends that you are, you prevented the last of them from fleeing. The killer defeated, you took in the sorrowful scene and began gathering clues.
The bloody pattern on the floor around Professor Tillinghast's body, provides quite a big clue towards the murder, Your investigator will face a sanity check after noting that the large glyph on the floor might be drawn in blood. Additional Information
There's a glyph drawn in blood under the professor's body
Next focus on Professor Tillinghast's body, searching for any further clues.

Complex InteractionProfessor TillinghastTo your horror, you recognise the body is definitely that of Professor Tillinghast, and there's no question she is dead.
Pat Down or Look
TBC. (Willpower knowledge)
Looking at her body you notice A deep, weeping wound on her abdomen appears to be the cause of death. Judging by the wetness it appears she was killed recently. You feel the stability of your mind shatter: Sanity Check.

After facing another sanity check, Agent Banks will conclude that the professor appears to have been knifed. Additional Information
Professor Tillinghast died of a stomach wound
In the corner of the room a broken container can be found near a table. Inspecting it may warrant more vital clues.

Complex InteractionBroken Glass - OfficeFragments of glass glitter on the floor. You can't tell at a glance what object they once formed.
Manipulate or Put together
We should be able to put some of the object back together. (Logical knowledge.)
Putting the jar together and Reassembling most of the shattered container, you see a flask that probably came from a laboratory. You can make out the printed words "Miska... Uni... Sc... Lab."

The Agent will tell you he can only make out a few words on the label, before you conclude that perhaps it came from the Miskatonic University Science Labatory, going on to suggest that maybe the professor brought something home from the university.Additional Information
There is a broken jar from the Miskatonic University.
There final clue can be found inside Professor Tillinghast's desk.

Complex InteractionDeskThe desk drawers is locked. You'll need to open it before searching inside.
Lockpick or Find flaws
TBC. (Manual Knowledge)
You Find Flaws with the draws opening it and Inside the drawer are tucked various notebooks. At a glance, you find nothing related to the murder, but it's clear that Professor Tillinghast was in the habit of recording even trivial events in her life.

Roland will ask if the notebooks contain the Professor's handwriting, your character will spot nothing of use, amongst them but conclude that perhaps another location has more vital notes, leading you to the Miskatonic University Science Lab where it seems the broken jar originated. This ends Chapter 1 - The invitation of Arkham Horror - Mothers Embrace.Party Crasher Finishing the chapter unlocks the Party Crasher achievement.